AI Insights · Timothy · July 2022
Top 5 Idler Games Performance in Slovenia - Q2 2022
Explore the performance trends of the top 5 idler games in Slovenia for Q2 2022, focusing on weekly downloads, revenue, and active users across both iOS and Android platforms.
In Q2 2022, the top 5 idler games in Slovenia showed varied performance metrics across weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of how these games fared on a unified platform.
Stone Grass: Lawn Mower Game from Freeplay LLC saw a downward trend in weekly downloads, starting from 2.3K at the end of March and dropping to 834 by the end of June. The weekly revenue fluctuated slightly, peaking at $22 in early April before declining. Weekly active users also exhibited a gradual decrease, starting at 4.1K and ending the quarter at 1.9K.
My Mini Mart by SUPSONIC STUDIOS LTD experienced a relatively stable performance in terms of weekly downloads, with a notable increase in late May reaching 1.6K. The game's weekly revenue varied, hitting a high of $35 in late May. Weekly active users showed an upward trend, culminating in 3.2K by the end of June.
Idle Lumber Empire - Wood Game from AppQuantum Publishing Ltd had a mixed performance. Weekly downloads peaked at 1.1K at the end of March but fell to 294 by the end of June. Weekly revenue saw a significant increase in late May, reaching $159. The number of weekly active users fluctuated, peaking at 1.5K in late May and ending the quarter at 844.
Like a Pizza by MondayOFF, released in mid-June, demonstrated strong growth in its initial weeks. Weekly downloads surged from 703 to nearly 4K by the end of June. The game’s weekly revenue also saw a gradual increase, reaching $5 in the last week of June. Weekly active users showed impressive growth, starting at 672 and skyrocketing to over 6K by the end of the quarter.
Fashion Universe from Voodoo had a relatively stable performance in terms of weekly downloads, with a peak of 693 in early April but dropping to single digits by the end of June. Despite this, the game maintained a consistent number of weekly active users, peaking at 1.2K in early April and ending the quarter at 341.
For more detailed insights and data, visit Sensor Tower.